Wool, enclosures and social classes.
Masterless men, vagabonds, thieves, wealth and poverty, plagues and cures, crimes and punishments, wattle and daub, portraits and fashions, games and gamblers.
Activities include archery, spinning and dying, making rushlights (in season only), sports and games.
Artefacts include whole sheep fleece and great wheel, "the sheep that eats up men", dyes, food, fabrics, clothes, leeches, charms and remedies, cards and loaded dice.